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ASP.NET PDF Viewer using C#, VB/NET

public Color SelectedColor { get { return selectedColor; } set { selectedColor = value; } } /// <summary> /// Position of component on screen /// </summary> public Vector2 Position { get { return position; } set { position = value; } } Notice the CalculateBounds method in the SetMenuItems method. The items on the menu are drawn centered horizontally. To do this, you need to calculate the width and the height of the menu values that might vary in accordance with the items that have been added to the component and the font size. The CalculateBounds method does this calculation using the MeasureString method of the SpriteFont class, which gets the string size in pixels using this font. /// <summary> /// Get the menu bounds /// </summary> protected void CalculateBounds() { width = 0; height = 0; foreach (string item in menuItems) { Vector2 size = selectedFont.MeasureString(item); if (size.X > width) { width = (int) size.X; } height += selectedFont.LineSpacing; } } The Draw method that draws these elements is simple, because you need only a loop drawing each item, below each other, using the correct font for the selected and regular entries. Each item is drawn with a little overlapped shadow, created by drawing the same text twice, which gives a better look to the text. The code of this method follows: /// /// /// /// <summary> Allows the GameComponent to draw itself </summary> <param name="gameTime">Provides a snapshot of timing values</param>

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boolean containsBean(String name) String[] getAliases(String name) Object getBean(String name)

Choosing the game s target market and genre, and selecting the right people for the game project, aren t the only key points you need to think about when planning your game. Here are some items you simply can t afford to overlook when planning your game:

Determines whether the factory contains a bean with the given name. Determines the alternative names (aliases) for a bean with the given name. Obtains an instance of the bean with the given name from the factory. This may be a new instance or a shared instance. Obtains an instance of the bean with the given name and type from the factory. This is used by the autowiring feature described in the Autowiring section of this chapter. Determines the type of a bean with a given name. Determines whether the bean definition is a prototype. A prototype is a named set of bean definition information that can be used to abbreviate the configuration of a real bean definition. If a bean definition is a prototype, it cannot be instantiated with a call to getBean(). Determines whether calls to getBean() for the named bean will return a new instance with every call, or a single shared instance (a singleton instance). Determines whether the named bean matches the provided type essentially determines whether a call to getBean(String,Class) would be successful.

Game goal: Everything starts with a clearly defined game goal: to win the World Cup, to defeat the evil mage and avoid the world s destruction, to save as many lemmings as you can in each level, and so on This goal ultimately guides the creation of the game storyline and defines whether it s an innovative game or just another clone of a best-selling title Ending criteria: Along with the game goal, it s also important to define the game-end criteria: when to end the game, which includes the player s winning criteria (usually the game goal or some goal related to it) and the game over criteria (when the number of lives reaches zero, when time is up, and so on) When defining the game over criteria, it s also important to define how the player will return to a new game.

Object getBean(String name, Class requiredType)

Providing a saving or autosaving feature is crucial for long games, but might diminish the challenge for a short game such as chess or solitaire Storyline: Closely related to the game goal, the storyline provides a background that explains and justifies the game goal and is crucial to keep the player immersed in the game When the game has a storyline to be followed (not all games have one), everything in the game must contribute to it The wrong music or a small out-of-place detail in a game would break the illusion as much as seeing someone using a wristwatch in a movie such as Gladiator or Troy Creating nonlinear storylines makes the players feel like their decisions affect the game flow, which, although hard to achieve, greatly improves the gaming experience Playability: Playability refers to how easy and fun the game is to play.

Class getType(String name) boolean isPrototype(String name)

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